PS3 is unsuprisingly OpenGL
January 30, 2006 on 1:51 am | In Coding, Games, Geeky | No CommentsKotaku is reporting the rather unsuprising news that the PS3 graphics are coded using OpenGL. It has been known for a while now that the PS3 is using a chip based on Nvidia’s G70 architecture, so given Nvidia’s hardcore support of OpenGL and their clear lead in OpenGL drivers on multiple platforms it was probably inevitable that Sony would go for OpenGL. Probably plenty of Red, Blue and Yellow Books on PS3 developers desks already, so it’ll help the familiarisation process – but I wonder if they’ll be pushing CG?
This certainly shortens the Playstation cookbook:
- 1lb of OpenGL
- 20GB of HD video
- 1 commerical physics engine
- A sprinkle of Cell magic
Mix together ingredients and debug for many months at 550Mhz. Tada, your next-gen sequel is complete!
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